| # | Champion | Tier | Win rate | Pick rate | Ban rate |
|---|
Galio
Mage · Diamond+ · Chinese server
- RiftRank tier
- S#4 of 40
- Win rate
- 51.94%
- Pick rate
- 11.14%
- Ban rate
- 3.37%
- CN tier
- Sofficial #4
Matchups and synergies
Editorial recommendationBest matchups
DianaGalio survives Diana's combo and knocks her up with his E.
FizzThe W's resistances absorb Fizz's combo.
KatarinaThe W taunt interrupts Katarina's spin.
AkaliGalio absorbs Akali's magic damage and knocks her up with his E.
Worst matchups
ZedZed's physical damage ignores Galio's magic resist.
ZoeZoe pokes Galio from range and escapes the E with her ultimate.
VladimirVladimir heals in trades and scales better than Galio.
Aurelion SolAurelion Sol's range keeps Galio away, and he gets much stronger late in the game.
Best synergies
AmumuJungleGalio taunts the enemies Amumu locked down and the two hold the whole team.
DianaJungleDiana pulls the enemies in and Galio taunts them all with his W.
RammusJungleRammus's and Galio's taunts hold the enemies for a long time.
Nunu & WillumpJungleGalio arrives with his ultimate in the fights Nunu starts.
Build, runes and spells
In the Mid Lane Galio plays as a tank and protects the team with his ultimate: Hollow Radiance gives magic resist and area damage on waves, and Unending Despair heals in extended fights. Chainlaced Crushers adds resistance against mages.
Situational items
Runes
Ice Overlord slows the enemies after the W taunt, and Courage of the Colossus gives a shield when locking enemies down. Sudden Impact adds damage after the E dash.
Rune swaps
Swap Overgrowth for Perseverance against teams with lots of crowd control.
Swap Ice Overlord for Electrocute in the damage build, for more damage on the E and Q combo.
Summoner spells
Flash with the charged W taunts several enemies by surprise.
Abilities
Official Wild Rift icons. Under each ability, the base cooldown published by Tencent. Hover (or tap) to see the description.
Skill order
Priority Q›W›EOfficial profile
Tencent's rating for Galio, from 1 to 3.
- Damage
- Medium
- Toughness
- High
- Utility
- Low
- Difficulty
- Medium