| # | Champion | Tier | Win rate | Pick rate | Ban rate |
|---|
S+Top 6% of the laneSUp to 18%AUp to 40%BUp to 65%CUp to 85%DThe rest
Bard
Support · Diamond+ · Chinese server
Bard does not have enough games in Diamond+ in this role. The recommendation below still applies; stats show up in another rank.
Matchups and synergies
Editorial recommendationBuild, runes and spells
Black Mist Scythe#1
Lich Bane#2
Rabadon's Deathcap#3
Spellslinger's ShoesBoots
Black Mist Scythe gives gold and ability power over time, and Lich Bane empowers Bard's attack after each ability. Rabadon's Deathcap increases the Q damage.
Situational items
Zhonya's HourglassAgainst assassins that reach Bard.
Infinity OrbTo finish squishy targets.
Locket of the Iron SolariTo protect the team in teamfights.
Banshee's VeilAgainst single-target crowd control.
Runes
ElectrocuteKeystone
Cheap Shot
Chain Assault
Zombie Ward
Bone Plating
Electrocute and Cheap Shot add damage after the Q stun, and Zombie Ward helps Bard control vision while he roams the map.
Rune swaps
Swap Bone Plating for Absolute Focus in lanes with little burst damage, for more damage.
Summoner spells
Flash
Ignite
Ignite secures the kill after the Q stun.
Abilities
Official Wild Rift icons. Under each ability, the base cooldown published by Tencent. Hover (or tap) to see the description.
PassiveTRAVELER’S CALLBard attracts and collects Chimes, granting him XP, Mana, and out-of-combat Move Speed. Every collected Chime buffs Bard’s Meeps. Bard summons Meeps regularly, assisting with his basic attacks and dealing extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit.
110sCOSMIC BINDINGBard fires a missile which will damage and slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.
215sCARETAKER’S SHRINEBard conjures a Health shrine at a target location, granting the first ally champion to enter Move Speed, AP, and Health. The shrine continues growing for a short while, powering up its healing value.
319sMAGICAL JOURNEYBard opens a portal in nearby terrain. Ally and enemy champions alike can take a one-way trip through that terrain by moving into the portal.
Ult75sTEMPERED FATEBard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time, as well as stunning them. Enemies hit are revealed for the duration.
Skill order
Priority Q›W›E123456789101112131415
COSMIC BINDINGBard fires a missile which will damage and slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.Q1467
CARETAKER’S SHRINEBard conjures a Health shrine at a target location, granting the first ally champion to enter Move Speed, AP, and Health. The shrine continues growing for a short while, powering up its healing value.W281011
MAGICAL JOURNEYBard opens a portal in nearby terrain. Ally and enemy champions alike can take a one-way trip through that terrain by moving into the portal.E3121415
TEMPERED FATEBard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time, as well as stunning them. Enemies hit are revealed for the duration.R5913
Official profile
Tencent's rating for Bard, from 1 to 3.
- Damage
- Low
- Toughness
- Low
- Utility
- High
- Difficulty
- Medium