RiftRankWild Rift · Tier list

Bard

Support · Diamond+ · Chinese server

Bard does not have enough games in Diamond+ in this role. The recommendation below still applies; stats show up in another rank.

Matchups and synergies

Editorial recommendation

Build, runes and spells

Patch 7.3bEditorial recommendation
Black Mist Scythe#1
Lich Bane#2
Rabadon's Deathcap#3
Spellslinger's ShoesBoots

Black Mist Scythe gives gold and ability power over time, and Lich Bane empowers Bard's attack after each ability. Rabadon's Deathcap increases the Q damage.

Situational items

Zhonya's HourglassAgainst assassins that reach Bard.
Infinity OrbTo finish squishy targets.
Locket of the Iron SolariTo protect the team in teamfights.
Banshee's VeilAgainst single-target crowd control.

Runes

ElectrocuteKeystone
Cheap Shot
Chain Assault
Zombie Ward
Bone Plating

Electrocute and Cheap Shot add damage after the Q stun, and Zombie Ward helps Bard control vision while he roams the map.

Rune swaps

Swap Bone Plating for Absolute Focus in lanes with little burst damage, for more damage.

Summoner spells

Flash
Ignite

Ignite secures the kill after the Q stun.

Abilities

Official Wild Rift icons. Under each ability, the base cooldown published by Tencent. Hover (or tap) to see the description.

PassiveTRAVELER’S CALLBard attracts and collects Chimes, granting him XP, Mana, and out-of-combat Move Speed. Every collected Chime buffs Bard’s Meeps. Bard summons Meeps regularly, assisting with his basic attacks and dealing extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit.
110sCOSMIC BINDINGBard fires a missile which will damage and slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.
215sCARETAKER’S SHRINEBard conjures a Health shrine at a target location, granting the first ally champion to enter Move Speed, AP, and Health. The shrine continues growing for a short while, powering up its healing value.
319sMAGICAL JOURNEYBard opens a portal in nearby terrain. Ally and enemy champions alike can take a one-way trip through that terrain by moving into the portal.
Ult75sTEMPERED FATEBard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time, as well as stunning them. Enemies hit are revealed for the duration.

Skill order

Priority QWE
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COSMIC BINDINGBard fires a missile which will damage and slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.Q1467
CARETAKER’S SHRINEBard conjures a Health shrine at a target location, granting the first ally champion to enter Move Speed, AP, and Health. The shrine continues growing for a short while, powering up its healing value.W281011
MAGICAL JOURNEYBard opens a portal in nearby terrain. Ally and enemy champions alike can take a one-way trip through that terrain by moving into the portal.E3121415
TEMPERED FATEBard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time, as well as stunning them. Enemies hit are revealed for the duration.R5913

Official profile

Tencent's rating for Bard, from 1 to 3.

Damage
Low
Toughness
Low
Utility
High
Difficulty
Medium