| # | Champion | Tier | Win rate | Pick rate | Ban rate |
|---|
S+Top 6% of the laneSUp to 18%AUp to 40%BUp to 65%CUp to 85%DThe rest
Rumble
Fighter · Diamond+ · Chinese server
- RiftRank tier
- C#31 of 40
- Win rate
- 49.27%
- Pick rate
- 1.89%
- Ban rate
- 0.37%
- CN tier
- Dofficial #30
Matchups and synergies
Editorial recommendationBuild, runes and spells
Liandry's Torment#1
Hextech Rocketbelt#2
Bloodletter's Curse#3
Spellslinger's ShoesBoots
Liandry's Torment stacks with the Q flamethrower, and Hextech Rocketbelt's active repositions Rumble for the ultimate. Bloodletter's Curse reduces the targets' magic resist.
Situational items
RiftmakerIn extended fights against fighters.
Void StaffWhen the enemies buy magic resist.
Banshee's VeilAgainst single-target crowd control.
Runes
Phase RushKeystone
Battle Zeal
Cut Down
Legend: Haste
Nimbus Cloak
Phase Rush gives Rumble speed to trade with his Q and get out, and Legend: Haste lowers ability cooldowns.
Rune swaps
Swap Phase Rush for Arcane Comet against ranged-trading lanes, to poke with the E.
Summoner spells
Flash
Ignite
Ignite stacks with the Q and secures kills during overheat.
Abilities
Official Wild Rift icons. Under each ability, the base cooldown published by Tencent. Hover (or tap) to see the description.
PassiveJUNKYARD TITANEvery spell Rumble casts grants him Heat. When he reaches 50 Heat he enters the Danger Zone, granting all his basic abilities bonus effects. When he reaches 150 Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.
18sFLAMESPITTERRumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.
25sSCRAP SHIELDRumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.
3ELECTRO HARPOONRumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.
Ult80sTHE EQUALIZERRumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.
Skill order
Priority Q›E›W123456789101112131415
FLAMESPITTERRumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.Q1467
SCRAP SHIELDRumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.W3121415
ELECTRO HARPOONRumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.E281011
THE EQUALIZERRumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.R5913
Official profile
Tencent's rating for Rumble, from 1 to 3.
- Damage
- High
- Toughness
- Low
- Utility
- Low
- Difficulty
- High