| # | Champion | Tier | Win rate | Pick rate | Ban rate |
|---|
Kassadin
Assassin · Diamond+ · Chinese server
- RiftRank tier
- B#24 of 40
- Win rate
- 49.96%
- Pick rate
- 1.73%
- Ban rate
- 0.38%
- CN tier
- Dofficial #26
Matchups and synergies
Editorial recommendationBest matchups
Aurelion SolKassadin resists magic damage and reaches Aurelion Sol with his ultimate.
VladimirKassadin resists Vladimir's magic damage and reaches him with his ultimate.
ZiggsKassadin reaches Ziggs with his ultimate and resists the bomb damage.
AnnieKassadin resists Annie's magic damage and scales better.
Worst matchups
ZedZed's physical damage ignores Kassadin's magic resist, and he punishes Kassadin early.
GalioGalio absorbs Kassadin's magic damage and taunts him with his W when he goes in with his ultimate.
JayceJayce pokes Kassadin from range before he has his ultimate.
Best synergies
AmumuJungleAmumu locks the enemies down and Kassadin goes in with his ultimate.
Xin ZhaoJungleXin Zhao protects Kassadin early, when he is weak.
WarwickJungleWarwick locks the target down and Kassadin arrives with his ultimate.
Jarvan IVJungleCataclysm holds the enemies for the ultimate's leaps.
Build, runes and spells
Rod of Ages and Archangel's Staff give Kassadin health and mana to hold the lane until his ultimate, and Archangel's Staff turns into Seraph's Embrace, which gives a shield. Rabadon's Deathcap increases the damage of the ultimate's jumps.
Situational items
Runes
First Strike gives extra gold so Kassadin reaches his items earlier, and Botanist gives extra gold and empowers the map's plants, such as the healing fruit. Gathering Storm grows over time, just like Kassadin.
Rune swaps
Swap Sudden Impact for Second Wind against mages that poke from range early.
Summoner spells
Ignite secures kills after the ultimate combo.
Abilities
Official Wild Rift icons. Under each ability, the base cooldown published by Tencent. Hover (or tap) to see the description.
Skill order
Priority E›W›QOfficial profile
Tencent's rating for Kassadin, from 1 to 3.
- Damage
- High
- Toughness
- Low
- Utility
- Low
- Difficulty
- Medium